After beta 3…

After the 3rd round of betas, the game includes a lot more scenery, new battle grounds, and changes to improve the mechanics. I haven’t spent time on screen caps, but here’s a shot of the entrance to the dark woods.

Hopefully we’ll start another round of betas in the next week or two. I’m looking forward to getting feedback on that.

Enemis

Here’s a close up of the attack sigil, Enemis. Like the others, she occupies a page in the Book of Spells.

The full image is huge, and looks so much nicer. There should be a way to use these beyond just a page in the book. If I think of something, I’ll be sure to add it to the game.

Climbing trees got better

Recent feedback on our point-swing locomotion system has been very positive, except for navigating in trees. Quite a few testers have said it should be easier, so we made it much easier.

Some background on that: the original game focused more on climbing trees as navigational puzzles. As the game’s scope increased to include other puzzles and mechanics, the tree climbing ended up as part of a general mechanic, rather than a puzzle itself.

A red dot has also been added to where the staff is pointing, when a path to there is blocked, with voice and visual feedback indicating why. For example, this shows a limb is blocking a path to the red dot on the ground underneath.

 

Below, the scribbles are on the red dot itself, indicating the position is too steep to climb.

Here, the scribbles above the red dot indicate that’s the overhang is blocking access to that position.

Locomotion is a big part of the game, and anything to make it more enjoyable is a priority. Things like these can ruin an otherwise solid game. Thanks to everyone who pointed it out.

A Long Time Ago in a Place Far Away…

When demons attack, a young mage receives a mysterious weapon through an unlikely conjuration. The bad news is that no one knows how it works. With no time to waste, the mage embarks on a perilous journey to uncover its secrets, find the lost spells, and defeat the invaders to save the realm.

The fantasy RPG VR experience is set in an ancient forest inhabited by the deadly creatures of the necromancer, and the hall of legends, a large castle. Fighting skills, puzzle solving, and exploration abound in the vast virtual reality world of the Afterwoods.

GAME FEATURES

  • Journey across miles and miles of a creepy forest
  • Find all the mystic chambers in the Hall of Legends
  • Collect the missing pages to the Book of Spells
  • Wield double-handed range-melee attack and spell combos
  • Solve dozens of puzzles
  • Openly navigate with a unique, point-swing locomotion system

REQUIREMENTS

  • Vive or Oculus compatible HMD and controllers
  • Supports seated, standing, and room scale
  • Headphones strongly recommended
  • Space to swing your arms. Some kneeling required.